I
Ishan Parmar
All work
GrowthGameskraft

Buying new users their first game

+6.5%monthly first purchases

The problem

New Poker users would not deposit until they had experienced the game, but could not experience it without depositing. A catch-22 sitting right at the top of monetization.

What I did

  • Proposed and drove a daily-login challenge that seeds free currency to play first.
  • Framed the deposit barrier as a value-perception problem, not a pricing one.
  • Co-owned with the platform's Principal PM and validated via A/B.

Impact

  • Monthly first-purchase acquisition moved from about 450 to about 479, up 6.5%.

The deposit barrier is a value-perception problem, not a pricing one. Buy them a first experience, not a discount.

NextAI that routes, not decides