PlatformGameskraft
Migrating eight skeptical teams to microservices
+6pppayment success rate (Ludo)
The problem
The monolith blocked payment-handling improvements, but eight teams depended on it and were wary of migrating to an unproven platform.
What I did
- —Shipped backward-compatible APIs so nothing broke during the move.
- —Shipped fast to prove reliability before asking any team to depend on it.
- —Ran a staged A/B on the payment gains the new architecture enabled.
Impact
- —+3pp payment success rate on Poker.
- —+6pp payment success rate on Ludo.
Engineers resist unstable platforms, not change. Eliminate the risk, do not sell the vision.