I
Ishan Parmar
All work
PlatformGameskraft

Migrating eight skeptical teams to microservices

+6pppayment success rate (Ludo)

The problem

The monolith blocked payment-handling improvements, but eight teams depended on it and were wary of migrating to an unproven platform.

What I did

  • Shipped backward-compatible APIs so nothing broke during the move.
  • Shipped fast to prove reliability before asking any team to depend on it.
  • Ran a staged A/B on the payment gains the new architecture enabled.

Impact

  • +3pp payment success rate on Poker.
  • +6pp payment success rate on Ludo.

Engineers resist unstable platforms, not change. Eliminate the risk, do not sell the vision.

NextCompliance microservices, overnight